where to find elsa companion skyrim special
Followers | Listings TES V: Skyrim Guide
Last update: Wed, December eleven, 2019
This page of The Elderberry Scrolls V: Skyrim World Atlas includes the list of companions. You will learn where each potential companion is, and how to recruit him or her. In addition, we describe possible temporary allies that can aid in certain moments of the game.
- Basic information
- List of followers
Basic information
Your followers tin be divided into 4 categories:
1) Normal followers - This group consists of people that after joining the team remain every bit its members for good and the only mode to leave them is by ordering them to become away. People from this group can be given unproblematic orders and they can also can receive items from the chief grapheme. More data on this grouping can be found below.
2) Temporary allies - This group consists of people that bring together the team for a limited period of time. This mostly occurs when completing quests and in these cases you lot tin can count on having an additional marry until the quest has ended (without being given a hazard to enquire that person to join the main graphic symbol to take function in hereafter journeys).
3) Animals - Dogs and horses are in this category. Horses don't take office in any battles and the simply exception to that rule is a horse named Shadowmere (more than information on that beast can exist establish in the Hints chapter). As for the dogs, they act in a similar way to normal follower, and then they follow the main character wherever he goes and they take full function in battles. Information technology's worth knowing that they're counted separately, then by adding a dog to your squad you don't accept to transport abroad the man follower.
four) Allies summoned or resurrected using magic - This group consists more often than not of atronachs and dremora summoned to the battlefield with the aid of certain spells, nonetheless you can also add the undead to your team thanks to necromancy. The number and the strength of magical followers depends entirely on the main character and what spells he used, all the same information technology'south worth knowing that you can have more one marry and that some of the magical creatures yous've summoned can remain on the battlefield for skilful.
I strongly recommend that y'all always work on improving the forcefulness of your team and that you always try to take as many followers as possible. This is very important especially if you're playing every bit a thief and as a mage and tin't handle yourself on your own. Having allies tin can brand the game easier, because they oft distract enemies from the master graphic symbol.
As I've already mentioned, normal companions follow the primary graphic symbol wherever he goes and you tin can take a limited control over them. This is accomplished past initiating a conversation with an marry and choosing a dialogue option from the list (screen above). Observe that y'all tin social club your follower to remain where they are, to practice something (yous must bespeak the person to a place or to an object) and to take some of the carried equipment from y'all. The last element is very important, because you can employ your followers to carry your things. Furthermore, your followers will automatically utilize all the items they receive based on their specializations. For example, if your ally is an archer and y'all give him a practiced ranged weapon, so he should automatically make an exchange for his current weapon.
You tin can transport away a follower at whatever fourth dimension by choosing the last dialogue option from the list. It usually doesn't hateful that y'all won't see that person ever once more, because a follower should return to the location where you've kickoff met and this ways y'all will exist allowed to enquire that person to join the team once again in the future. There are a few exceptions to that rule and it'southward typically almost hired mercenaries, considering you're paying for their services and they don't join the team equally volunteers. I would recommend switching followers from time to time, and so that they're best suited for your current way of play. For example, if y'all want to play as an offensive warrior you should add a defensive mage to your squad then that he can heal you and bandage protection spells.
Remember that your followers aren't immortal. Once a follower has suffered severe injuries he should kneel downwardly (screen above) and in most cases this results in opponents switching their attention to you (instead of dealing a final blow to go rid of your ally). Your follower should return to full health once the boxing has concluded, however you can also try healing him when you're still fighting enemy units. Spotter out for your own attacks, because they can kill your follower (the same goes with using offensive area spells).
List of followers
Important - Brand sure to consult the World Maps chapter of this guide for boosted assistance with finding the locations where potential team members are stationed (y'all must beginning discover the map of the correct sector and then the number mentioned in the text). Boosted hints on how to convince someone to bring together you lot (for example - how to consummate the companion's quests) can be found in the quest chapters of this guide.
FOLLOWER'S Proper name | FOLLOWER'S Area OF EXPERTISE | LOCATION | RECRUTATION REQUIREMENTS |
Adelaisa Vendicci | none | East Empire Company Warehouse (1; 34) | You can ask Adelaisa to join you later completing Rise in the Eastward side quest. |
Aela the Huntress | warrior (archer) | Whiterun - Jorrvaskr (5; 31) | Aela is a fellow member of the Companions and you can ask her to join you lot after completing all chief quests of the warrior's guild. |
Ahtar | warrior (2-handed weapon) | Solitude - Dour Castle (1; 24) | You tin can enquire Ahtar to join yous afterward completing his mini-quest. He usually stays in Dour Castle, merely you can also find him in other areas of Solitude. |
Annekke Crag-Jumper | warrior (archer) | Darkwater Crossing (iv; 30) | You can ask Annekke to bring together you after completing her mini-quest. |
Aranea Ienith | mage (destruction schoolhouse) | Shrine of Azura (3; 12) | You tin ask Aranea to join you after completing The Black Star daedric quest, but merely if yous've decided to deliver her the antiquity. |
Argis the Bulwark | warrior (one-handed weapon) | Markarth (6; 08) | Argis is automatically assigned equally your servant once you are named the thane of Markarth (completing jarl'south quest/quests, completing at least five side quests for the civilians living in Markarth, buying a firm in Markarth). |
Athis | warrior (one-handed weapon) | Whiterun - Jorrvaskr (5; 31) | Athis is a member of the Companions and you can ask him to bring together yous afterward completing all primary quests of the warrior'south guild. |
Belrand | warrior / mage | Confinement - The Winking Skeever (1; 24) | Belrand is a mercenary and yous can hire him past paying 500 gilt coins for his services. |
Benor | warrior (two-handed weapon) | Morthal (1; 49) | You tin can ask Benor to join yous later completing his mini-quest. If you're visiting the boondocks at night, so you lot'll most likely find him in the Moorside Inn. |
Borgakh the Steel Heart | warrior (i-handed weapon) | Mor Khazgur (1; 27) | Y'all can ask Borgakh to join you after completing his mini-quest. |
Brelyna Maryon | mage (amending school) | College of Winterhold (3; 05) | Brelyna is a mage living in the Higher of Winterhold and you tin can enquire her to join you after completing her personal quest - Miscellaneous: Brelyna's Exercise. |
Calder | warrior (one-handed weapon) | Windhelm (3; 26) | Calder is automatically assigned as your retainer once you lot are named the thane of Windhelm (completing jarl's quest/quests, completing at least five side quests for the civilians living in Windhelm, ownership a house in Windhelm). |
Cicero | thief (i-handed weapon) | Dawnstar Sanctuary (two; 05) | Cicero is a fellow member of the Nighttime Alliance and you lot can ask him to join you subsequently completing all primary quests of this organization. It's possible ONLY if yous didn't impale him while completing The Cure for Madness Nighttime Brotherhood quest. |
Cosnach | warrior (one-handed weapon) | Markarth - Silver-Claret Inn (6; 08) | Y'all tin enquire Cosnach to join you after completing his mini-quest. He usually stays in the inn, merely you tin can likewise notice him in other areas of Markarth. |
Nighttime Brotherhood Initiate | thief (ane-handed weapon) | Dawnstar Sanctuary (ii; 05) | Initiates are members of the Dark Alliance and you can ask them to join you later on completing all primary quests of this organisation. |
Derkeethus | warrior (archer) | Darkwater Pass (4; 39) | You tin inquire Derkeethusto join you after you lot set up him free. If you don't do it right abroad, then he'll be waiting for yous in Darkwater Crossing (4; 30). |
Eola | mage (destruction school) | Reachcliff Cavern (6; 35) | You lot can ask Eola to join you after completing The Taste of Decease daedric quest, but only if you've decided to leave her alive forth with the residual of the cannibals. |
Erandur | mage (conjuration schoolhouse) | Nightcaller Temple (2; 07) | You can ask Erandur to join you after completing Waking Nightmare daedric quest. |
Erik the Slayer | warrior (two-handed weapon) | Rorikstead - Frostfruit Inn (6; 26) | Erik is a mercenary and you tin can hire him past paying 500 gold coins for his services. It becomes possible afterward completing his mini-quest. |
Faendal | warrior (archer) | Riverwood (viii; 03) | You lot tin can inquire Faendal to join you after completing his mini-quest. |
Farkas | warrior (ane-handed weapon) | Whiterun - Jorrvaskr (5; 31) | Farkas is a member of the Companions and you can ask him to join you after completing all primary quests of the warrior'due south guild. |
Ghorbash the Iron Mitt | warrior (archer) | Dushnikh Yal (half-dozen; 34) | You tin can ask Ghorbash to join you later completing his mini-quest. |
Golldir | warrior (one-handed weapon) | Hillgrund'due south Tomb (four; x) | You can ask Golldir to join y'all after completing Ancestral Worship side quest. |
Illia | mage (destruction school) | Darklight Tower (9; 21) | You can enquire Illia to join y'all after completing Repentance side quest. |
Iona | warrior (one-handed weapon) | Riften (nine; 13) | Iona is automatically assigned every bit your retainer once yous are named the thane of Riften (completing Riften'southward jarl quests, completing at least five side quests for the civilians living in Riften, buying a firm in Riften). |
J'zargo | mage (devastation school) | College of Winterhold (three; 05) | J'zargo is a mage living in the Higher of Winterhold and you can ask him to join you lot after completing his personal quest - J'zargo's Experiment. |
Jenassa | thief (archer) | Whiterun - The Drunken Huntsman (v; 31) | Jenassa is a mercenary and you can hire her by paying 500 gold coins for her services. |
Jordis the Sword-Maiden | warrior (one-handed weapon) | Solitude (i; 24) | Jordin is automatically assigned as your retainer in one case you are named the thane of Solitude (completing jarl's quest, completing at least five side quests for the civilians living in Confinement, buying a house in Solitude). |
Kharjo | warrior (one-handed weapon) | - | Kharjo is travelling with one of the khajiit caravans and you tin ask him to bring together you afterward completing his mini-quest. |
Lob | warrior (archer) | Largashbur (nine; twenty) | You tin can enquire Lob to bring together y'all after completing The Cursed Tribe daedric quest. |
Lydia | warrior (ane-handed weapon) | Whiterun (5; 31) | Lydia is automatically assigned as your servant once you are named the thane of Whiterun. This occurs automatically at the terminate of Dragon Rising main quest. |
Marcurio | mage (destruction school) | Riften - The Bee and Barb (ix; 13) | Marcurio is a mercenary and you tin rent him by paying 500 gold coins for his services. |
Meeko | dog | Meeko'due south Shack (1; 45) | You lot can find Meeko on a minor path near the hut and you must follow it to the shack. Initiate a "conversation" with the dog to have it join your team. |
Mjoll the Lioness | warrior (two-handed weapon) | Riften - The Bee and Barb (9; 13) | You lot can inquire Mjoll to bring together you after completing his mini-quest. He commonly stays in the inn, but you can also find him in other areas of Riften. |
Njada Stonearm | warrior (1-handed weapon) | Whiterun - Jorrvaskr (five; 31) | Njada is a member of the Companions and you tin ask her to bring together you after completing all main quests of the warrior's social club. |
Ogol | warrior (one-handed weapon) | Largashbur (9; 20) | You can ask Ogol to join you lot afterward completing The Cursed Tribe daedric quest. |
Onmund | mage (devastation schoolhouse) | College of Winterhold (iii; 05) | Onmund is a mage living in the Higher of Winterhold and you can ask him to bring together yous after completing his personal quest - Onmund's Request. |
Ria | warrior (one-handed weapon) | Whiterun - Jorrvaskr (5; 31) | Ria is a member of the Companions and you lot can ask her to join you after completing all primary quests of the warrior's lodge. |
Roggi Knot-Bristles | - | Kynesgrove (4; nineteen) | You tin ask Roggi to join you subsequently completing his mini-quest. |
Stenvar | warrior (two-handed weapon) | Windhelm - Candlehearth Hall (3; 26) | Stenvar is a mercenary and you can rent him by paying 500 gold coins for his services. |
Devious Dog | domestic dog | - | Yous can encounter a stray domestic dog while exploring Skyrim. Initiate a "chat" with the dog to have information technology join your team. |
Sven | - | Riverwood (eight; 03) | You tin can ask Sven to join you after completing his mini-quest. |
Torvar | warrior (ane-handed weapon) | Whiterun - Jorrvaskr (5; 31) | Torvar is a member of the Companions and you can enquire him to join you after completing all main quests of the warrior's club. |
Ugor | warrior (archer) | Largashbur (ix; 20) | Y'all can ask Ugor to join you after completing The Cursed Tribe daedric quest. |
Uthgerd the Unbroken | warrior (one-handed weapon) | Whiterun - The Bannered Mare (5; 31) | Yous tin can ask Uthgerd to bring together you lot later completing her mini-quest. She usually stays in the inn, but you lot can also find her in other areas of Whiterun. |
Vigilance | dog | Markarth Stables (vi; 09) | You can buy this dog from Banning for 500 gold coins. |
Vilkas | warrior (two-handed weapon) | Whiterun - Jorrvaskr (v; 31) | Vilkas is a member of the Companions and you can enquire him to join you lot after completing all primary quests of the warrior'due south guild. |
Vorstag | warrior (one-handed weapon) | Markarth - Silver-Blood Inn (vi; 08) | Vorstag is a mercenary and y'all tin can hire him by paying 500 gold coins for his services. |
Source: https://guides.gamepressure.com/theelderscrollsvskyrim/guide.asp?ID=14085
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